PlaneROI
From SOFAWiki
Contents |
Description
This engine finds the points which are inside a given box computed from a plane defined by three points and a depth distance.
Note: PlaneROI engine new design is a merge between old design of PlaneROI concerning only vertices and TrianglesInPlaneROI. engine which was handling only triangles.
Topological primitives handle are now:
- dofs/vertices - edges - triangles - tetrahedra
builds a box using a plane defined by three points (p0, p1, P2) and a depth distance (d) as showed below :
_ _ _ _ _ _ _ _ _ _
/| /|
/ | / |
/ | _ _ _ _ _ _ _ _ /_ |
/_ _/ __ _ _ _ _ _ _ /p2/ /
/| / / / /
/ | / /| / /
/_ |/_ __ _ _ _ _ _ _/_|/ / d
| p0 | /p1 /
| / |/ /
|/_ _ _ __ _ _ _ _ _ _/ /
Input Data's
- planes
- Plane defined by 3 points and a depth distance (as shown above).
- position/rest_position
- Rest position coordinates of the degrees of freedom
Input topology (those input are not necessary for the :
- edges
- Edge Topology array.
- triangles
- Triangle Topology array.
- tetrahedra
- Tetrahedron Topology array.
Input parameters
Concerning topology Note that those parameters are set to true by default. So it means that as default behaviour, all topological component array will be parse. Set some parameters to false if you just need a part of the information and want to speed-up your simulation.
- computeEdges
- If true, will compute edge list and index list inside the ROI.
- computeTriangles
- If true, will compute triangle list and index list inside the ROI.
- computeTetrahedra
- If true, will compute tetrahedra list and index list inside the ROI.
For display:
- drawBoxes
- If true, Draw Box(es).
- drawPoints
- If true, Draw Points.
- drawEdges
- If true, Draw Edges.
- drawTriangle
- If true, Draw Triangles.
- drawTetrahedra
- If true, Draw Tetrahedra.
- drawSize
- rendering size for box and elements.
Output Data's
- indices
- Indices of the points contained in the ROI.
- edgeIndices
- Indices of the edges contained in the ROI.
- triangleIndices
- Indices of the triangles contained in the ROI.
- tetrahedronIndices
- Indices of the tetrahedra contained in the ROI.
- pointsInROI
- Points contained in the ROI.
- edgesInROI
- Edges contained in the ROI.
- trianglesInROI
- Triangles contained in the ROI.
- tetrahedraInROI
- Tetrahedra contained in the ROI.
Examples
Examples using this engine can be found in :
Sofa/examples/Components/engine/SphereROI.scn
or
examples/Components/Constraint/PlaneConstraint.scn
Thus one use can be to define a PlaneConstraint:
<Object type="PlaneConstraint" plane="-4 3 0 1 2 1 0 0 1 2" />
where:
p0 = -4 3 0 p1 = 1 2 1 p2 = 0 0 1 d = 2
IMPORTANT: PlaneConstraint is not a component, it is an object described in : examples/Components/PlaneConstraint.xml
where the engine is used as follow:
<Node name="Group"> <Object type="PlaneROI" name="box_roi" plane="-4 3 0 1 2 1 0 0 1 2" drawSize="0"/> <Object type="FixedConstraint" indices="@[-1].indices" drawSize="0"/> </Node>
Other use can be to find the topology:
where the engine is used as follow:
<Node name="Group"> <MechanicalObject template="Vec3d" name="mecaObj" scale3d="10 10 10" restScale="1" /> <TriangleSetTopologyContainer name="Container" /> <PlaneROI plane="0 0 0.5 0 0.3 1 0 0 1.5 0.2" drawSphere="1" position="@../Volume.position" drawTriangles="1" drawTetrahedra="1" triangles="@Container.triangles" tetrahedra="@../Container.tetrahedra" name="boxROI"/> </Node>
Examples using this engine can be found in :
