TutorialCollisionCubeObstacle
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Tutorial : Collision Cube Obstacle
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Contents |
Example Scene using only Spheres
This example is distributed inexamples/Tutorials/Basic/TutorialCollisionCubeObstacleSphere.scnwithin SofaSVN and SOFA distributions starting from 1.0 beta 4.
Graph
XML Description
<?xml version="1.0" ?> <!-- See http://wiki.sofa-framework.org/mediawiki/index.php/TutorialCollisionCubeObstacle.scn --> <Node name="root" dt="0.01" gravity="0 -9.81 0" showBehavior="1" showCollision="1"> <!-- Basic Components to perform the collision detection --> <CollisionPipeline/> <BruteForceDetection/> <DefaultContactManager/> <MinProximityIntersection/> <Node name="Cube"> <EulerImplicitSolver name="EulerImplicit" /> <CGLinearSolver name="CG Solver" /> <MechanicalObject name="Particles" template="Vec3d" position="0 0 1 1 0 1 0 1 1 1 1 1 0 0 2 1 0 2 0 1 2 1 1 2" /> <MeshTopology name="Topology" hexas="0 4 6 2 1 5 7 3" /> <UniformMass name="Mass" totalmass="1" /> <MeshSpringForceField name="Springs" stiffness="100" damping="1" /> <!-- Collision Model --> <SphereModel name="Sphere For Collision"/> </Node> <Node name="Floor"> <MeshTopology name="Topology Floor" filename="mesh/floor.obj"/> <MechanicalObject name="Particles Floor"/> <Triangle name="Triangle For Collision Floor" moving="0" simulated="0"/> </Node> </Node>
Example Scene Using Triangles, Lines and Points
This example is distributed inexamples/Tutorials/Basic/TutorialCollisionCubeObstacle.scnwithin SofaSVN and SOFA distributions starting from 1.0 beta 4.
Graph
XML Description
<?xml version="1.0" ?> <!-- See http://wiki.sofa-framework.org/mediawiki/index.php/TutorialCollisionCubeObstacle.scn --> <Node name="root" dt="0.01" gravity="0 -9.81 0" showBehavior="1" showCollision="1"> <!-- Basic Components to perform the collision detection --> <CollisionPipeline/> <BruteForceDetection/> <DefaultContactManager/> <MinProximityIntersection/> <Node name="Cube"> <EulerImplicitSolver name="EulerImplicit" /> <CGLinearSolver name="CG Solver" /> <MechanicalObject name="Particles" template="Vec3d" position="0 0 1 1 0 1 0 1 1 1 1 1 0 0 2 1 0 2 0 1 2 1 1 2" /> <MeshTopology name="Topology" hexas="0 4 6 2 1 5 7 3" /> <UniformMass name="Mass" totalmass="1" /> <MeshSpringForceField name="Springs" stiffness="100" damping="1" /> <!-- Collision Models --> <TriangleModel name="Triangles For Collision"/> <LineModel name="Lines For Collision"/> <PointModel name="Points For Collision"/> </Node> <Node name="Floor"> <MeshTopology name="Topology Floor" filename="mesh/floor.obj"/> <MechanicalObject name="Floor Particles"/> <Triangle name="Floor Triangle For Collision" moving="0" simulated="0"/> </Node> </Node>
